Recurse Sketchbook
A collection of the creative coding work I made during my batch at Recurse Center.
I spent most of my time exploring Three.js, shaders, and interactive web experiences, plus smaller experiments in p5.js, some game-making in Godot, and a lot of pair programming on other people’s projects. It’s best experienced on desktop (:
Impossible Stuff Day
A live webcam feed with a GLSL shader layered over it that reacts to sound in real time. The louder your room gets, the more visual noise appears in your camera feed. Built for Impossible Stuff Day, a day where you attempt something you’re convinced you can’t do.
Beep Beep
A little car you drive around a flat plane using your keyboard. The real challenge was rigging it properly in Blender so it actually moved like a car should. Drive off the edge and you respawn in the middle. There are a surprising number of ways to fall off.
Planet Race
A space-themed ball race built in Three.js.
Marbles
A “guess how many marbles are in the jar” game. Built to learn environment mapping in Three.js and figure out how to spawn a thousand physics objects without tanking performance.
Hangman
Hangman, but set on a snowy day. It was freezing in New York when I built it, so it only felt right.
Butter
A stick of butter.